Post by Segaman on Aug 1, 2003 10:46:08 GMT -5
Sony Computer Entertainment recently revealed more details about their upcoming handheld video game system, the PSP, at PlayStation Meeting 2003. The PSP was described as a "21st-century Walkman" that consists of two microprocessors, a 4.5-inch 16:9-format TFT LCD screen, a 3D graphics engine, an advanced sound engine, and a number of connection capabilities.
The PSP will feature two 32-bit MIPS R4000 microprocessors, said to each having 10 times the clock speed of the original PlayStation’s CPU and the same amount of power as the PlayStation 2's CPU. One will be used as the CPU, and the other will be utilized as an engine dedicated to media, such as movies and music, with 2MB of its own memory. The PSP has 8MBs of system memory, which was commented to be a lot for a hand held system. The GPU will work as both a 3D rendering engine and a surface drawing engine. The GPU has 2MB of VRAM and a bus with a 5.3gbps transfer rate. 3D sound and 7.1 channels are also featured to enrich the gaming experience, using a digital signal processor named the VME (Virtual Mobile Engine). The VME is a technology developed by Sony that is used in its line of MP3 and MD players. The PSP's VME will allow playback of MP3, AAC, and ATRAC3 format music.
The control scheme on the PSP is similar to that of the Playstation’s dual shock controller. It sports the Playstation’s trademark triangle, circle, cross, and square, a d-pad, R1 and L1, start and select, and an analog stick. It was revealed earlier this year that the PSP will read 60mm wide optical disks named UMDs (universal media discs) that can hold 1.8GBs of information, which is enough for 2 hours of DVD quality video. The PSP will support advanced-video-coding-format MPEG4s that have high compression rates. The handheld has a wide array of connection abilities. It will come equipped with 802.11-standard wireless LAN, IrDA, infrared, and USB 2.0.
More information and the actual prototype unit will be presented at E3 2004 and a release of the handheld planned for the last quarter of 2004.
System specs are shown below:
CPU
MIPS R4000 32-bit core
128-bit bus
333MHz
8MB eDRAM main memory
2.6Gbps bus transfer rate
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
1.2V
Media Engine
MIPS R4000 32-bit core 128-bit bus
2MB eDRAM submemory
90nm CMOS manufacturing process
1.2V
GPU
2MB VRAM
5.3Gbps bus transfer rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)
Sound
VME (Virtual Mobile Engine)
Reconfigurable DSP engine
166MHz
128-bit bus
5 billion operations per second
CODEC capabilities
3D sound, 7.1 channels
Synthesizer, effecter, and other abilities
ATRAC3 plus, AAC, MP3 for audio
1.2V
Media
UMD (Universal Media Disc)
60mm-diameter disc
660nm laser diode
1.8GB capacity (dual-layered disc)
11Mbps transfer rate
AES crypto system
Unique disc ID
Shock proof
Other
16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11)
IrDA (Infrared Data Association)
USB 2.0
Memory Stick
The PSP will feature two 32-bit MIPS R4000 microprocessors, said to each having 10 times the clock speed of the original PlayStation’s CPU and the same amount of power as the PlayStation 2's CPU. One will be used as the CPU, and the other will be utilized as an engine dedicated to media, such as movies and music, with 2MB of its own memory. The PSP has 8MBs of system memory, which was commented to be a lot for a hand held system. The GPU will work as both a 3D rendering engine and a surface drawing engine. The GPU has 2MB of VRAM and a bus with a 5.3gbps transfer rate. 3D sound and 7.1 channels are also featured to enrich the gaming experience, using a digital signal processor named the VME (Virtual Mobile Engine). The VME is a technology developed by Sony that is used in its line of MP3 and MD players. The PSP's VME will allow playback of MP3, AAC, and ATRAC3 format music.
The control scheme on the PSP is similar to that of the Playstation’s dual shock controller. It sports the Playstation’s trademark triangle, circle, cross, and square, a d-pad, R1 and L1, start and select, and an analog stick. It was revealed earlier this year that the PSP will read 60mm wide optical disks named UMDs (universal media discs) that can hold 1.8GBs of information, which is enough for 2 hours of DVD quality video. The PSP will support advanced-video-coding-format MPEG4s that have high compression rates. The handheld has a wide array of connection abilities. It will come equipped with 802.11-standard wireless LAN, IrDA, infrared, and USB 2.0.
More information and the actual prototype unit will be presented at E3 2004 and a release of the handheld planned for the last quarter of 2004.
System specs are shown below:
CPU
MIPS R4000 32-bit core
128-bit bus
333MHz
8MB eDRAM main memory
2.6Gbps bus transfer rate
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
1.2V
Media Engine
MIPS R4000 32-bit core 128-bit bus
2MB eDRAM submemory
90nm CMOS manufacturing process
1.2V
GPU
2MB VRAM
5.3Gbps bus transfer rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)
Sound
VME (Virtual Mobile Engine)
Reconfigurable DSP engine
166MHz
128-bit bus
5 billion operations per second
CODEC capabilities
3D sound, 7.1 channels
Synthesizer, effecter, and other abilities
ATRAC3 plus, AAC, MP3 for audio
1.2V
Media
UMD (Universal Media Disc)
60mm-diameter disc
660nm laser diode
1.8GB capacity (dual-layered disc)
11Mbps transfer rate
AES crypto system
Unique disc ID
Shock proof
Other
16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11)
IrDA (Infrared Data Association)
USB 2.0
Memory Stick