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Post by Segaman on Nov 6, 2003 19:44:21 GMT -5
ony Computer Entertainment America Inc. announced today that SOCOM II: U.S. Navy SEALs, set a new standard for online console gaming in its first two days of release, even before the title was in full retail distribution. Expanding on the success of the original, which has sold more than two million units worldwide, the highly anticipated sequel, released on November 4th, quickly bumped its predecessor from the number one online console game spot. On November 4th, the two titles in the SOCOM franchise ranked as the number one and number two online console games in terms of simultaneous players, and the user base is quickly growing.
"With SOCOM II: U.S. Navy SEALs, we have created one of the most intense and complete online experiences available on any console or personal computer," said Seth Luisi, senior producer, Sony Computer Entertainment America. "SOCOM II raises the bar for online gaming, and we are thrilled about the amazing consumer adoption in the first two days."
The original SOCOM: U.S. Navy SEALs, which has sold more than two million copies worldwide, has the largest online console gaming community in North America. During peak times, the original SOCOM: U.S. Navy SEALs supports 11,000-14,500 simultaneous players and between 50,000 and 60,000 people are playing every day at an average of three hours per session. Between 110,000 - 150,000 gameplay hours are logged everyday, and there are more than 66,000 active clans registered with SOCOM: U.S. Navy SEALs.
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